Marketers don’t get consumer concerns regarding consent. As it comes to data privacy and opt in to receiving marketing communications, marketers underestimate by up to 100% all consumer’s areas of concern. That’s the conclusion of fast.MAP’s Marketing-GAP report 2014 into what marketing professionals belief we want, versus what consumers really think.
Just show and tell is not enough for people to change their mobility behaviour towards something that both benefits the environment and their stress levels. Even if we want to, it’s hard to break our habits. Yet gamification can help.
Good dashboards appeal to us because they offer a sense of control. When designing a dashboard, pay attention to giving an overview of what is happening, the information needed to plan for the future, and assistance with getting things done timely.
Emoticons as a new form of language. Isn’t the human mind a marvellous thing if you consider that even a ‘unicode smile’ can be contagious? :-) And how about *yawn*? Does that affect you?
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From the list of questions above it should be clear that there are a number of human influences embedded into algorithms, such as criteria choices, training data, semantics, and interpretation. Any investigation must therefore consider algorithms as objects of human creation and take into account intent, including that of any group or institutional processes that may have influenced their design.
“Additionally, AI is not a single entity. Computer programs, even artificially intelligent ones, work far better as specialists rather than generalists. A more likely scenario for achieving artificial intelligence within our lifetime is through a network of sub programs handling vision (computer vision), language (NLP), adaptation (machine learning), movement (robotics)…etc. AI is not a he or a she or even an it, AI is more like a ‘they’.” – Rob Smith
Users move between environments (office, car, home, soccer game) and activities (walking, waiting in line, sitting, meeting) many times a day. Their changing circumstances create new contexts designers must assess and design for on a moment-to-moment basis. Design for the most desirable outcomes while keeping the shifting factors of users’ working lives in mind.
When we ask these questions, we won’t always like the answer. Just give it an honest try for your smartphone use. However, having asked these questions, and being more aware of some of the more negative aspects of the ‘connected technologies’ we are introducing in our and each-others’ lives at such a fast pace, will allow us to adjust our behaviour and usage, or maybe even some parts of the technology itself.
The initiative—which involves a doctor prescribing an app alongside medication or face-to-face therapy sessions—is meant, says Lamb, to achieve “a much more seamless service that allows you access online, face to face or over the telephone, whichever is appropriate.”
The list of UI and UX ‘oddities’ (to us) is a great summary representation of a very different, more fast paced, attitude towards mobile commerce and communications.
Adding smiley face emoticons to negative yet specific feedback improve the chances of that feedback being accepted, Facebook emoticons should make it easier to communicate about thorny things, and the Emoji humans are getting diversified with a skin colour range.
Empowering users and creating trust through transparency and user control, and minimising risk through limited data, a balance of security and user friendliness, and strong security practices. Mozilla’s five data principles are an inspiration for all those that want to put ‘the user’ at the center of the internet again.
How the new experience design and the internet of things makes that all designer roles (interaction, visual, UX, industrial) and responsibilities are undergoing thorough transformation.